The uneven, mulutiple-elevation stages have been nix too, but to acknowledge the fact those destructible goodies from the last game were a pretty good idea, the floors, walls, and certain other environmental spots still show damage when you smash into them. So while the bothersome wall infinites from Tekken 4 have been completely eliminated, players can still use the occasional barrier to get an advantage on their opponent. Though it more closely resembles the Tekken 3/Tekken Tag pair of games, it still takes the best elements from the previous four titles and combines them into a single kickass experience. To be more accurate, Tekken 5 is really more of a Tekken series melting pot. To be honest, though, I had secretly hoped that the developers would go back to something closer to Tekken Tag for Tekken 5 - and wouldn't you know it? Somebody at Namco apparently read my mind, because Tekken 5 is awesome. lots of fun, and it was all because of that game's terrific timing, pacing, and balance. I'd spend entire weekends participating in pleasant competitions with my closest friends, I'd devise bizarre and unworkable strategies with my co-workers, and I'd practice Jin and Jun's crazy ten-strings with my woman between dinner dates. It was the reason I plunked down the cash to pick up a PlayStation 2 in the first place, and it became an after-work obsession of mine for nearly two years. As cool as I thought Tekken 4 was, however, it couldn't hold a candle to Tekken Tag Tournament.
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